Tick Calculator
Convert between game ticks, redstone ticks, seconds, and more for precise timing.
Input Value
Conversions
Game Ticks
0
Seconds
0
Minutes
0
Redstone Ticks
0
Hopper Transfers
0
Repeater Settings Needed
Number of repeaters at each delay setting to achieve your timing:
1-Tick (0.1s)
0
repeaters
2-Tick (0.2s)
0
repeaters
3-Tick (0.3s)
0
repeaters
4-Tick (0.4s)
0
repeaters
Quick Reference
Not affiliated with Mojang AB or Microsoft. Minecraft is a trademark of Mojang AB.
Understanding Minecraft Game Ticks
Minecraft runs at 20 game ticks per second (TPS). All in-game processes — redstone, mob AI, item despawning, crop growth, hopper transfers — are measured in ticks. Understanding ticks is essential for building precise redstone contraptions and automation systems.
The GBNodes Tick Calculator converts between game ticks, redstone ticks, seconds, and minutes instantly. It also shows how many repeaters at each delay setting are needed to achieve your target timing.
Frequently Asked Questions
How many ticks per second in Minecraft?
Minecraft runs at 20 game ticks per second (TPS) normally. A full Minecraft day is 24,000 ticks (20 real minutes). Server lag causes TPS to drop below 20, slowing redstone, mob AI, and more.
What is a redstone tick?
A redstone tick = 2 game ticks = 0.1 seconds. Repeater delays are measured in redstone ticks. Max repeater delay is 4 redstone ticks (0.4s / 8 game ticks).
How long does an item take to despawn in ticks?
Items despawn after 6,000 game ticks (5 minutes at 20 TPS). The timer pauses when the chunk is unloaded.
How fast does a hopper transfer items?
A hopper transfers 1 item every 8 game ticks (0.4 seconds), or 2.5 items per second / 150 items per minute.
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